Maladomini Rules & Regulations


Guild News
Guild Rules
+ Charter
+ Code of Conduct
+ Raid Schedule
+ Guild Ranks
+ Guild Mains
+ Raider Status
+ Raider Spots
+ Raid Performance
+ Requisite Software
+ Absentee Excuses
+ Raiding Operations

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Guild Charter

Maladomini is an end game raiding guild designed to progress efficiently through the content provided in the World of Warcraft, Burning Crusade expansion. We require that our players be skilled, consistent, dedicated and prepared for the coming challenges.


Code of Conduct

  • No drama. Drama will be dealt with dramatically.
  • No fussing. You don't like how things are run, leave. Short comments or recommendations are acceptable.
  • No cussing. Save your temper for the mobs.
  • Prepare for struggle!


Guild/Raid Schedule

All times in this sample calendar are server time. Raiders must maintain a minimum of 50% attendance to maintain raider status (that 50% must include either Friday, Saturday, or both; only attending the shorter Monday/Tuesday night events is not sufficient).
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
OPEN
10-Mans
6:30 PM
~3 hours
6:30 PM
~3 hours
OPEN
10-Mans
6:30 PM
~3 hours
6:30 PM
4+ hours
OPEN

The above is the current schedule, but can change on a week to week basis depending on progression, attendance, content, and whim of the GM.


Guild Ranks

Guild Master The man in charge
Class Leaders Direct class recruitment, monitor performance and preparation, and determine class member Raider status. Appointed by the Guildmaster.
General Officers Perform other duties not associated with a particular class. Appointed by the Guildmaster. May not be necessary.
Veteran Raiders The primary pool of players used to form raids. Required to sustain attendance, performance, and preparation in order to retain raider status. Promoted from the Reserves by agreement of the Guildmaster and Class Leader.
Reserves Either new raiding players or Veteran Raiders who have lost their raiding status. Have to potential to gain raider status and are the secondary pool of players used to form raids. Promoted from Probie ranks by the Class Leader.
Companions Friends or family associated with the guild but not considered as raiders. May engage in non-raiding activities but will rarely see raiding events. Promoted from Probie ranks by the Guild Master based on attitude and maturity.
Probies New members of the guild, being evaluated for entry into specifically either the Reserve or Companion ranks. Evaluation lasts one week, and ends with either promotion or termination.


Mains

Upon entry into the guild as a Probie, with intent to apply for the Reserve rank, each player will be required to choose a main character, and thus a main character class. All issues for this player will then be handled by their Class Leader and the Guildmaster. Companions need not have a main.


Raider Status

Several criteria will be used to determine player placement in either the Veteran Raider or Reserve ranks. Raiders and Reserves will be evaluated on the same criteria, and are in competition for raider spots. A warning system will be used to indicate to the player where the guild believes they are falling short. The first warning will be set of instructions for improvement provided by the class leader. The second warning will be a meeting with the class leader and guildmaster, on TS or other chat system.

  • Attendance Requirements: Each player will be required to maintain a rough attendance percentage (Attendance is calculated as a running average, truncating data over one month old). This percentage will be decided apon as the player joins the raiding ranks. It should number between 50% to 75%, based on the player's real life schedule, and will be permanantly recorded as that players Attendance Profile.
  • Performance Requirements: Each week class leaders and the guild master will measure performance during raid activities and continued substandard performance will required warnings to be issued. See raid performance below.
  • Preparation Requirements: Players are required to bring the appropriate pots and consumables (TBD) to each raid, or maybe be required to complete raid oriented objectives (i.e. faction levels, attunement, etc.). Details will be provided prior to raiding activities. They are also required to have the requisite UI software installed and working. Warnings will be issued if players aren't adequately prepared.


Veteran Raider Spots

See this forum post for details on recruitment.


Raid Performance:

Each player is required to accomplish the major role of their class. Class leaders will maintain a list of general expectations as well as have specific instructions for particular instances or encounters. DPS'ers will be required to maintain damage levels, healers required to maintain healing done,and tanks required to tank effectively. Performance will be gauged relative to others in the same class as well as classes with the same role. Performance objectives may change with raid instance requirements. Healers may be required to dps or tank. DPS'ers may be required to perform crowd control or decursing type functions. Tanks may be required to DPS. Other negative issues such as pulling aggro, unintended pulls, poor positioning, wiping the raid, etc., will also count toward performance. Players whos performance is significantly lower than others of the same class/major role will begin receiving warnings.


Requisite Software

Note: Watch this list for future software and mod requirements.


Absentee Excuses

Minor excuses will not be accepted as reasons for players to miss raiding events. Computer issues, network problems, social engagements, and work schedules will not be accepted as excuses. Work/school schedules should be factored in to your Attendance Profile (see Raider Status). If you have vacation for a week, plan ahead so that you can attend every other event surounding that week to maintain your percentage. Major excuses will be accepted, such as death in the family, major illnesses, and kidnapping by terrorists.


Raiding Operations:

  • Raid leaders will be assigned by the Guildmaster for each event. All Officers will be expected to lead raids from time to time.
  • Raid calendars will be provided.
  • No sign ups.
  • Raid attendees must have their main on site at raid start time or will be counted absent.
  • Raid makeup will be determined by the Raid Leader immediately after raid start time.






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